Curriculum

We aim to provide our pupils with the opportunity to become fit and healthy, grow in confidence and learn vital skills, such as teamwork, leadership and problem solving. Our ambition is for every pupil to have the opportunity to find a sport they love, setting them up to lead healthy, active lives and equipping them with the skills to reach their full potential, both inside and outside the classroom.

We provide opportunities for pupils to continue sport in a competitive or formal environment, catering for a range of abilities. We provide a range of curriculum pathways in key stage 4 and 5, which supports students of all abilities ensuring they progress and successfully access higher education.

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KS3 PE

Years 7-9

TermLesson 1Lesson 2Lesson 3Lesson 1Lesson 2Lesson 3
1 Rugby Badminton Climbing Hockey Badminton Rugby
2 Rugby Fitness Hockey Hockey Dance Gymnastics
3 Football Basketball Handball Netball Fitness Climbing
4 Football Cross Country Gymnastics Netball Cross Country Football
5  Cricket Athletics Tennis Rounders Athletics Rounders
6 Striking & Fielding Athletics Invasion Games Invasion Games Athletics Striking & Fielding

GCSE PE

Year 10

  • 1.1 Musculoskeletal System
  • 1.2 Cardiorespiratory System
  • 2.1 Levers
  • 2.2 Plane / Axis
  • 3.1 Health / Exercise / Fitness
  • 3.2 Components of Fitness
  • 3.3 Principles of Training / Methods of Training
  • 1.3 Energy
  • 3.5 Prevent Injury

Year 11

  • 3.6 Warm Up / Cool Down
  • 4.1 Use of Data
  • 2.2 SMART Goals
  • 2.1 Classification of Skills
  • 2.3 Feedback of Skills
  • 2.4 Mental Preparation
  • 1.1 Physical / Emotional / Social
  • 1.2 Sedentary Lifestyle
  • 1.3 Diet
  • 3.1 WEEDY + SE
  • 3.2 Commercialisation
  • 3.3 Ethical, Social, Cultural
  • 4.1 Use of Data

A Level PE

Year 12

Anatomy & Physiology

  • Muscular Skeletal System
  • Cardiorespiratory System and Cardiovascular Systems
  • Neuromuscular System
  • Energy Systems: Fatigue and Recovery

Sports Psychology

  • Personality Theories
  • Attitudes
  • Arousal
  • Anxiety
  • Aggression & Assertion
  • Motivation
  • External Influences
  • Group Dynamics
  • Attribution Theory
  • Self-Confidence
  • Self-Efficacy
  • Leadership

Sport and Society

  • The factors leading to the emergence and development of modern day sport
  • Globalisation of sport
  • Commercialisation of sport
  • Ethics and deviance in sport

Year 13

Exercise Physiology

  • Diet and nutrition and their effect on physical activity and performance
  • Preparation and training methods in relation to maintaining and improving physical activity and performance
  • Injury prevention and the rehabilitation of injury
  • Linear motion
  • Angular motion
  • Projectile motion
  • Fluid mechanics

Skill Acquisition

  • Coaching Styles
  • Tactics and Strategies
  • Skills
  • Skill Classification
  • Skill Transfer
  • Learning
  • Thorndike's 3 Laws
  • Stages of Learning
  • Practice Definitions
  • Practice Application
  • Mental Practice
  • Guidance Methods
  • Guidance and Technology
  • Feedback Purposes
  • Types of Feedback

Sport and Society

  • The Relationship between Sport and the Media
  • Development routes from talent identification through to elite performance
  • Participation and health of the nation

BTEC Level 3 Sport

Year 12

  • Unit 1: Anatomy and Physiology
  • Unit 2: Fitness Training and Programming for Health, Sport and Well-being
  • Unit 3: Professional Development in the Sports Industry
    • Careers in Sport

Year 13

  • Unit 3: Professional Development in the Sports Industry
    • Careers in Sport (cont.)
    • Applying for a Job in the Sports Industry
  • Unit 4: Sports Leadership
    • Investigating appropriate leadership strategies
    • Applying appropriate leadership strategies

Information Technology skills are an integral part of every curriculum, and future career aspirations. This course includes content of the Computing National Curriculum, which aims to equip students with digital and problem solving skills needed for “the modern world”. Students learn skills such as data manipulation using spreadsheets and the use of Augmented Reality to present information. Additionally, we cover aspects of the Computing National Curriculum’s Computer Systems unit through Human Computer Interface and Digital Communication, while the Impact of Technology is covered through Cyber Security and Legislations.

There are three (3) Units which are sub-divided into Topic Areas (TA). Two of these units (R060 and R070) are Non-Exam Assessments (NEA), and together are worth 60% of the overall qualification. Whereas, the third unit (R050) is the externally assessed unit, and is worth 40% of the overall qualification. For this unit, students sit one (1) GCSE exam paper at the end of year 11.

GCSE Information Technology

Year 10

Term 1

R050: IT in a Digital World

  • TA 1 Design Tools: Mind Maps, Flowcharts, Visualisation Diagram & Wireframe
  • TA 2 Human Computer Interface

R060: Data Manipulation using spreadsheet

  • TA 2 Use Spreadsheet tools and techniques to create the solution
    • 2.1.1 : Data handling and manipulation

Term 2

R050: IT in a Digital World

  • TA 3 Data and Testing
    • 3.1 Information and data
    • 3.2.1 Use of data types in different contexts
    • 3.2.2 The difference between validation and verification
    • 3.2.3 Data validation tools

R060: Data Manipulation using spreadsheet

  • TA 2 Use Spreadsheet tools and techniques to create the solution
    • 2.1.2 : Techniques to generate the outputs
    • 2.1.3 : User Interface
  • Introduction to Spreadsheet NEA Set Assessment combined with:
    • TA 1 : Planning and designing the spreadsheet solution

Term 3

R050: IT in a Digital World

  • TA 3 Data and Testing
    • 3.2.4 Data verification tools
    • 3.3 Data collection methods
    • 3.4 Storage of collected data
    • 3.5 Testing

R060: Data Manipulation using spreadsheet

  • Spreadsheet NEA
    • TA 1 : Planning and designing the spreadsheet solution
    • TA 2 : Creating the spreadsheet solution
    • TA 3: Testing the spreadsheet solution

Term 4

R050: IT in a Digital World

  • TA 5 : Digital Communications
    • 5.1 Types

Year 10 Mocks Revision: All topics above of R050 Only

R060: Data Manipulation using spreadsheet

  • TA 4 : NEA Evaluating the spreadsheet solution

Term 5

R050: IT in a Digital World

  • TA 5 : Digital Communications
    • 5.2 Software
    • 5.3 Digital Devices

R060: Data Manipulation using spreadsheet

  • TA 4 : NEA Evaluating the spreadsheet solution
  • Spreadsheet NEA Final Submission (30 % towards overall qualification)
  • Spreadsheet NEA Internal Moderation
  • Spreadsheet NEA Feedback

Term 6

R050: IT in a Digital World

  • TA 5 : Digital Communications
    • 5.4 Distribution channels
      • 5.4.1 Types of distribution channel
      • 5.4.2 Distribution channel connectivity
    • 5.5 Audience demographics

R070: Using Augmented Reality to present information

  • TA 1 : Augmented Reality (AR)
    • 1.1 Purpose and uses of Augmented Reality (AR)
    • 1.3 Devices used with Augmented Reality (AR)
    • 1.2 Types of Augmented Reality (AR) and user interaction
  • TA 3 : Creating an Augmented Reality 9AR) model prototype
    • 3.1 Augmented Reality (AR) model prototype
    • 3.2 Triggers
    • 3.3 Layers/user interaction
    • 3.4 Information Output

Year 11

Term 1

R050: IT in a Digital World

  • TA 4 : Cyber-security and legislation
    • 4.1 Threats
    • 4.2 The impacts of a cyber-security attack on individuals and/or organisations
    • 4.3 Prevention Measures
    • 4.4 Legislation related to the use of IT systems

R070: Using Augmented Reality to present information

  • Introduction to Augmented Reality NEA Set Assessment combined with:
    • TA 2 : Designing an Augmented Reality (AR) model prototype
      • 2.1 Planning and design considerations
      • 2.2 Design Tools

Term 2

R050: IT in a Digital World

  • TA 6 : Internet of Everything (IoE)
    • 6.1 Use of IoE
  • Mocks Revision: All topics above of R050 Only

R070: Using Augmented Reality to present information

  • Augmented Reality NEA Set Assessment combined with:
    • TA 2 : Designing an Augmented Reality (AR) model prototype
      • 2.1 Planning and design considerations cont’d.
      • 2.2 Design Tools cont’d.

Term 3

R050: IT in a Digital World

  • TA 6 : Internet of Everything (IoE)
    • 6.2 Application areas in everyday life
  • GCSE Exam Revision: All topics of R050 Only

R070: Using Augmented Reality to present information

  • Augmented Reality NEA Set Assessment
    • TA 3 : Creating an Augmented Reality (AR) model prototype
    • TA 4: Testing

Term 4

R050: IT in a Digital World

  • GCSE Exam Revision: All topics of R050 Only

R070: Using Augmented Reality to present information

  • Augmented Reality NEA Set Assessment
    • TA 4: Testing and Reviewing

Term 5

R050: IT in a Digital World

  • GCSE Exam Revision: All topics of R050 Only
  • GCSE Information Technology Exam (40 % towards overall qualification)

R070: Data Manipulation using spreadsheet

  • Augmented Reality NEA Final Submission (30 % towards overall qualification)
  • Augmented Reality NEA Internal Moderation
  • Augmented Reality NEA Feedback

GCSE Photography is a course which gives you a wide range of exciting and stimulating opportunities to explore your interests in taking and manipulating photographs. You will develop creative, imaginative and practical skills and also learn to appreciate photography produced in a range of different times and cultures.

The course will explore a range of methods of making photographs such as digital photography, darkroom photography and other techniques such as manual photograph manipulation, pinhole camera photography and storyboarding. Pupils will also study the ways in which meanings, ideas and intentions relevant to photography can be communicated including the use of colour, line, form, tone, texture, shape, pattern, composition, scale, sequence, surface and contrast.

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Photography GCSE

Year 10

Term 1 - Composition

Introduction to photography basics and looking at photographs with a focus on composition.

Term 2 - Architecture

Researching four photographers who have been inspired by architecture and making responses to their work.

Terms 3 - Sherman and Hockney

Investigating, and making work in the style of, Cindy Sherman

Term 4 - Mock Exam

Artist research and experimentation inspired by David Hockney's 'Joiners'.

Term 5 - Light Painting

Exploring the possibilities of a number of experimental photographic techniques.

Term 6 - Sudek

Using the ideas of Josef Sudek, students compose their own still life photographs.

Year 11

Term 1 & 2 - Framing Project / Mock Exam

After exploring the variety of photographic 'framing' approaches employed by Anderson, Webb, Letinsky and Friedlander, students create their own portfolio of work as a response to the theme 'Framing'.

Term 3 & 4 - GCSE Photography Exam Preparation

Students investigate photographers, experiment and develop ideas based on the GCSE exam question they have chosen to answer.

Term 5 - GCSE Photography Exam

Art education benefits both the pupil and society. It benefits the pupil as it cultivates the whole child, gradually building many varieties of literacy while developing intuition, reasoning, imagination, and dexterity into unique forms of expression and communication. We see the Arts as a journey not just a destination. This process requires not merely an active mind but also a trained one. Arts education also helps students by initiating them into a variety of ways of perceiving and thinking – a crucial component in the development of the essential skills for the 21st Century. Pupils will learn and experience from a variety of 2D and 3D materials, techniques and processes alongside studying a range of artists, designers and craftspeople.

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KS3 Art

Year 7

Term 1 - Passport Project

Formal elements, dot and line, accuracy and range of tones in shoe drawing, accuracy of painting and colour mixing.

Term 2 - Colour Wheel

Accuracy of handling a paintbrush, accuracy of colour mixing, understanding of colour theory and application of colour theory.

Term 3 - Kandinsky Project, Artist Research, Printmaking

Understanding of colour kinaesthesia, formal elements of shape and line, watercolour application and use of collagraph.

Term 4 - Observational Drawing

Understanding of observational drawing, use of line, composition, use of tone and variety of mark-making. Investigation of mark-making in ceramics.

Term 5 - Ceramic Owl Project

Use of mark-making in drawings, exploring ideas through design and drawing, use of ceramic techniques (pinch pot, ceramic addition and ceramic subtraction), accurate application of paint.

Term 6 - Hundertwasser

Understanding of Hundertwasser’s use of line and shape, accuracy of copied drawings, imaginative use of colour theory and line, accurate and meaningful use of collage.

Year 8

Term 1 - Portraits

Understanding what a portrait is, understanding and use of proportion in portraits, application of a variety of tones using pencil, application of a variety of tones using chalk and charcoal, understanding of continuous line, application of wire to make a drawing, accurate and imaginative use of photography to recreate a famous portrait painting.

Term 2 - Portraits, Cubism, Ceramics

Understanding of cubist theory, understanding and use of proportion in portraits, imaginative application of line and colour to design a ceramic relief portrait, use of ceramic techniques (slab building, ceramic addition and ceramic subtraction), accurate application of paint.

Term 3 - Day of the Dead

A project looking at the Mexican Day of the Dead festival. We design our own brightly coloured skulls, investigate animal patterns and ultimately make our very own Alebrije!

Term 4 - Observational Drawing

Understanding of Observational drawing, use of line, composition, use of tone and variety of mark-making. Use of pen drawing techniques.

Term 5 - Animal Project

Accurate and imaginative use of collage, accurate use of line, composition and tone to copy collage, understanding of monoprint theory, application of monoprint.

Term 6 - Comics

A look at cartoons, comics, characters and comic strips through the 20th Century and beyond. Common conventions are analysed along with an opportunity to use the visual language of comics to create our own inked masterpiece.

Year 9

Term 1 - Observational Drawing

Understanding of varied use of drawing techniques, use of line, composition, use of tone and variety of mark-making, use of pen drawing techniques, use of bracelet drawing, hatching, cross-hatching and stippling.

Term 2 - Paul Klee

Artist research into Klee, understanding of ‘taking a line for a walk’, accurate use of coloured pencil, imaginative use of colour for lettering, accuracy of handling a paintbrush, accuracy of watercolour mixing, understanding of colour theory and formal elements (shape, line).

Term 3 - Pop Art

Artist research into Lichtenstein, imaginative and exploratory responses to Lichtenstein’s work, understanding of Pop Art characteristics, accurate copy of complex image, understanding of linocut theory, application of linocut theory.

Term 4 - Ceramic Cakes

Understanding of different ceramic techniques to design and produce a colourful cake in ceramics.

Term 5 - Graffiti

Understanding of Graffiti theory and styles, accurate drawings of three main styles, accurate application of coloured pencil, imaginative and informed design for final outcome, accurate and attractive application of graffiti concepts in final design. Artist research into Banksy, accurate drawing and application of coloured pencil in reproductions of Banksy, imaginative design for a Banksy-style stencil, accurate stencil-cutting, successful application of stencil.

Term 6 - Great Artists

A series of short projects looking at a variety of techniques and materials through the prism of great artists including Keith Haring, Alberto Giacometti and Peter Blake.

GCSE Art

Year 10

Term 1 - Natural Forms

Drawing, watercolour, acrylic painting, collage, monoprinting and introduction to mounting techniques and coursework presentation.

Term 2 - Portraiture (Matisse)

Artist research, drawing, acrylic painting.

Terms 3 & 4 - Everyday Objects

Artist research, photography, drawing, acrylic painting.

Terms 5 & 6 - Portraiture (Pop Art)

Artist research, drawing, acrylic painting.

Year 11

Terms 1 & 2 - Identity (Mock Exam)

Terms 3-5 - GCSE Art Exam

BTEC Art & Design

Year 12

Terms 1 & 2 - Workshops investigating a variety of materials, techniques and processes.

Terms 3, 4 & 5 - Library Project (unit 12)

Term 6 - Metamorphosis Project

Year 13

Terms 1 & 2 - Metamorphosis Project

Terms 3, 4 & 5 - External exams (units 1 and 2)

A Level Art

Year 12

Terms 1 & 2 - Workshops investigating a variety of materials, techniques and processes.

Terms 3, 4, 5 & 6 - Personal Investigation

Year 13

Terms 1 & 2 - Personal Investigation

Terms 3, 4 & 5 - External exam project

A Level Photography

Year 12

Terms 1 & 2 - Workshops investigating a variety of materials, techniques and processes.

Terms 3, 4, 5 & 6 - Personal Investigation

Year 13

Terms 1 & 2 - Personal Investigation

Terms 3, 4 & 5 - External exam project